Tip: tap , then Add to Home Screen. Then it works like an app, even offline.
Each player has a corner, a colour and a brass name plate with their initials.
Everyone has a base in a corner of the screen. Press on the ollie in your corner and pull backwards, away from where you want it to go, like a catapult. The ollie flies the opposite way. The further you pull, the harder it goes: the band stretches, the dotted line shows where it will roll and the ring round your base fills up. Your finger can keep going right across the screen. Let go to shoot. Changed your mind? Drag back onto your ollie and let go to cancel.
Up to four people can pull back at once in the timed game. Touches away from your own ollie are ignored. (Prefer pushing forwards? Settings, Aiming, Flick forward is there for old hands.)
Ollies that leave the table never score. You can make the table spin slowly in any game, carrying the ollies round with it.
A round oak board with brass rings: 50 in the middle, then 25, then 10. In the very centre is a small hole, about one and a half ollies across, that scores nothing. Take turns, one flick each, 10 ollies each. When all are flicked, each ollie scores the ring it rests in. Knock rivals' ollies into the hole or off the board.
A raised baize table with open edges: no walls, no rings, no hole. Take turns flicking your 10 ollies on; each stays where it stops. Once an ollie's middle passes the edge it drops off and is out. The slate keeps a chalk tally of the rivals each player has knocked off.
Knock a rival's ollie off: +1. Knock 2 or more off in one flick: +1 bonus for each extra one. Knock one of your own off: −1 (never below 0). An ollie that just rolls off without hitting anything scores for nobody.
Highest score after everyone's 10 flicks wins. Level? Most ollies left on the table wins. Still level? One sudden-death flick each.
In the middle sits Barnaby, a big friendly pub-garden toad in a flat cap, with his mouth wide open. He slowly turns round, so his mouth comes past every corner. Everyone shoots at once from their corner for 60 seconds.
Get an ollie into his mouth and he gulps it down: 1 point for the player whose colour it is. That counts even when someone else's ollie knocked it in. The back of his head is solid, so ollies bounce off it, and any left resting against him are gently nudged clear. Most fed when time is up wins.
1 to 4 people share one iPad or iPhone, taking turns, or all at once in the timed game. Computer players can fill empty corners, on Easy, Normal or Hard. Playing on your own? Leave the other corners empty for practice.
Belta Ollies is free, has no ads, no accounts and no tracking. Everything stays on this device.
iPhone and iPad can clear a web app's saved data if you don't open it for a while or storage runs low. Use Settings, Export backup now and again to keep your names and stats safe.
It doesn't run in the background: if you switch apps, the game simply waits. Vibration isn't supported in iPhone Safari, so the game never relies on it. Sound starts after your first tap.
"Ollies" is Scouse for marbles. All art and sounds are made for this game. The look is a nod to pub table games; it uses no real pub, brewery or club names or logos. The name is a working title and may change.
Version
Pull back is the standard: pull away from where the ollie should go. Flick forward pushes towards the table instead.
Light is the default. Auto follows your device.
iPhone can clear web app storage. Export a backup file and import it again if your names or stats vanish.